Hi, I am Rens Linnemans
A Game Designer Specialising in Technical Design.
I am very adaptable and motivated to learn.
Who am I
Coming from a programming background focussed on C# I decided to lean into becoming a Game Designer. Here I found myself taking a lot of the more logic based tasks later in projects and filling in what the team would be missing.
I am very adaptable and willing to learn new things.
Experience
Having over 4 years experience with Unity engine and over 3 years with Unreal, I have delved deeper into the tooling side of things. Working on first and third person games, with a focus on finding different experiences than you'd normally expect.
A nomination for the Dutch Game Awards was the best validation I could have.
Games
Sounds of Shadows
A First Person, stealth game in which the player needs to traverse a seemingly abandoned facility. The player needs to explore the level through echolocation. Surviving using smart path finding and throwing items.
Project information
Team Roles: System Design, UI/UX
Time: 2024-04 - 2024-06 (16 weeks)
Genre: Horror, Stealth
Platforms: PC, VR
Released on: Itch.io, Steam
🏆 Nominated for the Dutch Game Awards - Best Student Game 2024
Made using Unreal Engine 5.3
Manta Mayhem
First person game where you race to get the best time. Inspired by underwater drones and drone flying simulators. With a high skill ceiling for the movement and controls, players will be able to keep improving on their time.
Project information
Team Roles: System Design, Audio Design and Implementation
Time: 2022-04 - 2024-06 (8 weeks)
Genre: Racing, Flight
Platforms: PC
Released on: Itch.io
Gamejams
Double Edged Quest
GMTK - Roles Reversed
🕹️ Management / Matching
🧑 Game and System Designer
🕑 2023 - 2 Days
⚒️ Unreal Engine 5.1
🏆 top 4% overall out of 6700 submissions.