Coming from a programming background focussed on C# I decided to lean into becoming a Game Designer. Here I found myself taking a lot of the more logic based tasks later in projects and filling in what the team would be missing.
I am very adaptable and willing to learn new things.
Having over 4 years experience with Unity engine and over 3 years with Unreal, I have delved deeper into the tooling side of things. Working on first and third person games, with a focus on finding different experiences than you'd normally expect.
A nomination for the Dutch Game Awards was the best validation I could have as a game designer.
A First Person, stealth game in which the player needs to traverse a seemingly abandoned facility. The player needs to explore the level through echolocation. Surviving using smart path finding and throwing items.
Team Roles: System Design, UI/UX
Time: 2024-04 - 2024-06 (16 weeks)
Genre: Horror, Stealth
Platforms: PC, VR
Released on: Itch.io, Steam
🏆 Nominated for the Dutch Game Awards - Best Student Game 2024
Made using Unreal Engine 5.3
First person game where you race to get the best time. Inspired by underwater drones and drone flying simulators. With a high skill ceiling for the movement and controls, players will be able to keep improving on their time.
Team Roles: System Design, Audio Design and Implementation
Time: 2022-04 - 2024-06 (8 weeks)
Genre: Racing, Flight
Platforms: PC
Released on: Itch.io
Double Edged Quest
GMTK - Roles Reversed
🕹️ Management / Matching
🧑 Game and System Designer
🕑 2023 - 2 Days
⚒️ Unreal Engine 5.1
🏆 top 4% overall out of 6700 submissions.
TANK U
Sint Lucas - Samenhang
🕹️ Co-op / Puzzle
🧑 Programmer and Game Designer
🕑 2022 - 2 Days
⚒️ Unity Engine 2020.3.7f1